Year in Review: 2025
My Game of the Year is a toss up between 1000xResist and Lies of P. However, as per usual, I’m kinda fucking up - neither of these came out in 2025. Resist I thought about for a long time after playing - a lot of its story really sat heavy with me. Meanwhile, Lies of P is the best non-Fromsoft Soulslike ever made - maybe not as good as a full Soulsborne or a Sekiro, but damn close. Like 80% of the way there.
Overall? I think it’s gotta be Lies of P. Just had so much fun with it, despite all its flaws.
1000xResist – [9]
Fascinating game. The story here is excellent, multilayered, and surprisingly high-concept – a thorough examination of memory, generational trauma, and human fallibility. Unfortunately, some of the art here is a little too amateur to ignore – although some limitations are understandable, given the game's art team is basically a single person. There's a very real directorial eye to the scene compositions and world design, but a lot of the models and textures have distracting technical issues. However, there's still a lot of promise and intent here, and I look forward to seeing the team expand and improve even more. Please make another game, Sunset Visitor!
Monster Hunter Wilds – [7]
Classic addictive progression and smooth boss rush gameplay marred by the same classic clunky UI and multiplayer systems. It's Monster Hunter! It's back, baby! They tried for a more integrated story this time around – the plot's a little lame before it really gets rounded out in High Rank, and there's a bit too many frustratingly on-rails segments. But Monster Hunter doesn't usually have much a story at all, so I guess the question is – are these games better with no story? Or a mediocre one?
Split Fiction – [4]
The character writing here is quite a bit less subtle than “A Way Out” or even “It Takes Two” – our heroines are so on-the-nose as the classic “oil and water” tropes of naive country girl and cynical city girl that it's almost painful. The gameplay here is still the simple platforming of It Takes Two, maybe dialed up a degree or two on the action, with the constantly rotating suite of new mechanical gimmicks. Perfectly fine “significant other” game, like all the others.
ENA: Dream BBQ – [7]
Part 1 – Delightful surrealist adventure in the world of ENA. Impressed by the amount of secrets and miss-able content is here – certainly encourages replay. All the characters are cute and bizarre, fantastic.
Deltarune: Chapter 3 + 4 – [8]
Always cute, soulful, and hilarious – the next chapters don't disappoint. Tenna steals the show in 3 as a sympathetic villain, while 4 is truly Susie's story; Susie has really grown on me as a character, and she's got a great arc in these chapters. The Light World portions of the game are really ratcheting up the intrigue too, as we're now hurtling toward the big reveal with Dess and the Roaring Knight (… or is it Carol? … or is it RUDY?), with a lovely mounting sense of dread as we get more glimpses into how the real Kris feels about the Player/Soul. Just a solid tale so far – and although Chapter 2 is still my overall favorite, this is an excellent “halfway point” for the story. Can't wait for 5.
Lies of P + Overture DLC – [9]
The best non-Souls-Soulslike. Finally FINALLY got around to this one after being in the backlog for years. Very smart incorporating a bit of Bloodborne's combat with a bit of Sekiro's – dodging, parrying, and blocking must be used in conjunction on the fly, and in nearly equal measure. Also love the “early 1900s World's Fair by way of apocalypse” setting – which can charitably be called “vaguely European,” I think. (Is it Italian? French? British? Yes.)
A couple of rough edges could've used more thinking through – not a big fan of the crank system, for example, although I appreciate the attempt at innovating on Soulsborne weapon scaling. The few weaknesses that are here really make me long for a sequel where they could get ironed out; I think weapon customization needs a few more layers of strategy and surprise, but was still a lot of fun to tinker with on a first play through.
Silksong – [8]
Simply beautiful. Hornet is such a likable little badass, and the supporting cast are a bunch of cuties as well. Definitely harder than Hollow Knight, and unfortunately, I've got to agree with the vocal minority of players here: boss run-backs are a relic that needs doing away with. Even if they're short, I get nothing out of the added friction other than a brief feeling of tedium. This was especially pronounced to me after playing Elden Ring and Lies of P – two games with very few significant run-backs that are all the better for it. For me, personally – just my subjective taste – the much-touted difficulty of the game started to become grating about halfway into Act 2. It can be needlessly punishing, with a maddening amount of “gotcha” moments, and the economy in the game plain sucks; grinding currency is such a pain in the ass. But man, when you get in a rhythm, controlling Hornet is so much fun and silky (heh) smooth.
Silent Hill f – [7]
I like how this sucks! No, but seriously, amazing atmosphere and music – and wonderful fog (it's important!). The game really sells the idea that a Silent Hill could be anywhere, and the main “fog town” world nails this pitch-perfect “Toluka Lake by way of rural Japanese village” vibe. This game's nightmare world is a wild departure from the norm for the franchise, but somehow it all just works. The combat is clunky and frustrating in a way that feels appropriate for a survival/horror game.
The best kinds of flawed games manage to be interesting despite their shortcomings. Is this a “better” game than the Silent Hill 2 remake? Probably not. But as a Silent Hill franchise game, it's fascinating, and I think I personally enjoyed it more than the SH2 remake when all's said and done.
Pokemon Legends ZA – [4]
The real-time combat is a mixed bag – it's fun, but I don't think it has the staying power I want from a Pokemon game. On the upside, the combat puts more emphasis on bulky attackers that can take some attrition damage, and the Speed stat is much less vital than in mainline Pokemon games, which is a nice change of pace. Also, Mega Evolution is one of my favorite Pokemon gimmicks. But overall: bland story, repetitive gameplay loop, and a shallow end game make this a weak entry.
Clinical Trial – [n/a]
Cute. We like messy and problematic stories.
